Way back in 1997, I started my career as a 3D artist/animator, thanks to Tantalus Entertainment Group, a small interactive games company in the center of Melbourne, who converted Sega arcade games to Sega Saturn console games, up until 1999 when Acclaim entertainment contracted Tantalus to produce the South park license rally game for PC, Play station, Nintendo 64.

This was one of the best learning experiences I've had, watching a company who has never "developed" games before to thrown into the deep end sink or swim. Many mistakes was made, thus the learning, but at the end of the day, as a company, we delivered a game even though it looked like we might not have. This was a rewarding experience to have an original game released, this added a game maker statues to ones CV.

  • Project Type: Console Game
  • Medium Realtime 3D Modelling, Textures
  • Client: Acclaim Entertainment
  • Project Year: 1999