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Flushback 001

Flushback BTS

Optimisation is not an exact science. To have all 6 characters deliver a few minutes of dialogue each, we decide to mo-cap the dialogue and use blendshapes to drive our in-game characters dialogue. To optimise we only needed the face to contain data, but the issue here is caused by compression rates are different between the body from the head meshes. Result is a head that shimmers off the body, not a great look:)

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